Notes
- Old days
- Payment system: 2 days offline on a train
- Shows a architecture diagram for Linear
- Engineers only care about rendering and object graph
- Everything else handled by the underlying sync engine
- Unexpected benefits
- Developer productivity!
- No need to write networking code
- Mostly obviates the need for error handling code (e.g. conflicts)
- Prototype without a bakend (sounds familar ^.~)
- Extremely low reosurce requirements / infra efficient
- Run all of Linear on 2 cores ~$80 in server costs for all of Europe